The short version
- These games do not require an account or login and do not provide in-game text or voice chat.
- Advertising is provided through Google Mobile Ads (AdMob). Advertising SDKs may process an advertising identifier, IP address, device/app information, ad interactions and diagnostics.
- Find Number 1 to 100 includes optional two-player online multiplayer through Photon Cloud. It uses a generated nickname such as
Player_1234; it does not ask for a real name or email address. - Last Tower: Monster Siege also uses Google Firebase Analytics and Crashlytics to measure gameplay and diagnose crashes, and offers optional in-app purchases processed by Google Play.
- Scores, progress and settings are stored locally on the device unless a section below says otherwise.
- Questions or requests: xoistudio@gmail.com.
01 · Apps covered
This Privacy Policy applies to the following games published by XOI GAME (also displayed as XOIGAME):
Find Number 1 to 100
Includes advertising and optional two-player online multiplayer through Photon Cloud. Multiplayer uses room matchmaking and gameplay events; it has no player account system and no chat.
Marbles Rush
Includes advertising. It does not require an account or login, and progress and settings are stored locally on the device. It does not provide in-game chat.
Last Tower: Monster Siege
Includes advertising (including optional rewarded ads), optional in-app purchases of in-game gems and a one-time “Remove Ads” purchase, and Google Firebase Analytics and Crashlytics. It does not require an account or login, progress and settings are stored locally on the device, and it does not provide in-game chat.
If a future app uses different data practices, we will add it to this page with a separate description or provide a separate policy before publishing it.
02 · Data we collect
Data you provide directly
No account, registration, real-name profile or login is required to play. If you contact support, we receive the email address and the information you choose to include in your message.
Advertising data
Both games use Google Mobile Ads (AdMob). When an ad is requested or shown, Google’s SDK may process categories such as:
- the Android advertising ID or another resettable advertising/device identifier;
- IP address and coarse location inferred from it;
- device model, operating system, language, country, network and app version;
- ad requests, impressions, clicks, rewards or other ad interactions; and
- diagnostic and performance information used to detect errors and fraud.
Google explains its app data practices in its How Google uses data from apps page and Privacy Policy.
Last Tower: Monster Siege analytics and crash data
Last Tower: Monster Siege uses Google Firebase Analytics and Firebase Crashlytics. They may process an app-instance identifier generated by Firebase, device model, operating system, language, country, app version, coarse gameplay events (for example level start and end, wave reached, game mode, ads watched and purchases made) and, when the app crashes or logs an error, crash reports with stack traces and recent log messages. This data does not include your name, email address or contacts, and is used in aggregated form to understand how the game is played and to fix problems. Google explains Firebase data practices at firebase.google.com/support/privacy.
Purchases
In-app purchases are processed by Google Play. We do not receive or store your payment card or billing details. The game receives a purchase confirmation (product identifier, order/transaction identifier and purchase status) from Google Play in order to deliver the purchased item and restore non-consumable purchases such as Remove Ads.
Local game data
Game progress, scores, preferences and audio/settings data may be stored in the app’s local storage. We do not receive this local data as a player database. Uninstalling the game normally removes local data from the device.
Find Number 1 to 100 multiplayer data
When you choose multiplayer, the game connects to Photon Cloud for matchmaking and real-time gameplay. The game may send or receive a generated nickname, room and actor identifiers, app/game version, selected region, level/seed information and gameplay events needed to run the two-player match. Photon may also process the connecting device’s IP address and the user ID supplied by the game for networking. We do not use multiplayer for account registration, identity verification, advertising profiles or chat.
Data we do not request
The games do not request contacts, photos, files, camera, microphone, call logs, SMS, health data or precise GPS location.
03 · How we use data
- to display, measure and fund advertising;
- to prevent advertising fraud and abuse;
- to connect Find Number 1 to 100 players to a two-player room and deliver gameplay events;
- to diagnose technical problems and improve reliability;
- to understand, in aggregate, how Last Tower: Monster Siege is played so we can balance difficulty and improve the game;
- to deliver and restore in-app purchases;
- to respond to support messages; and
- to comply with legal obligations and protect the services.
Where consent is required for personalised advertising, consent is requested through the applicable Google consent tools. You can refuse or change your advertising choice as described below.
04 · Service providers
We use the following third-party services to operate the games:
Google Mobile Ads / AdMob
Provides banner, interstitial and other advertising services. Google’s policies are available at policies.google.com/privacy and How Google uses data from apps.
Google Firebase (Analytics, Crashlytics)
Provides gameplay analytics and crash reporting for Last Tower: Monster Siege. See Privacy and Security in Firebase.
Google Play Billing
Processes in-app purchases for Last Tower: Monster Siege under the Google Payments Privacy Notice.
Photon Cloud / Exit Games
Provides networking and matchmaking for Find Number 1 to 100 multiplayer. Photon’s Privacy & Cookie Policy explains its own processing practices.
05 · Your choices
You can continue playing without personalised advertising. Ads may still appear, but they can be selected using contextual information.
- On Android, use Settings → Google → All services → Ads to manage or reset the advertising ID and advertising preferences.
- When Google’s consent message is shown, choose whether to consent to personalised advertising. You can also use the choices provided by Google where available.
- You can stop multiplayer network processing by not selecting the multiplayer mode. Single-player play remains available.
07 · Children
The games are not directed to children under 13. We do not knowingly collect personal information from children through accounts because the games do not offer accounts or login. If you believe a child has sent us personal information, contact us so we can review and delete it where appropriate.
08 · Your rights
Depending on your location, you may have rights to access, delete, correct, restrict or object to processing, withdraw consent and opt out of personalised advertising. Because the games do not create player accounts, we may not be able to identify a request without additional information. You may also use the controls provided by Google and Photon in their respective policies.
09 · Changes and contact
We may update this policy when the games, services or legal requirements change. The date at the top shows the current version. If a change materially affects data use, we will provide additional notice where appropriate.